Cyborg Bug Fix
Posted by Rynn
[Wed Apr 10 16:51:03 2024]
Cyborgs were somehow getting stats from certain accessories (I'm looking at you, Quartz Charms!) that they shouldn't have been. This has been fixed. Your oily tears nourish me, Cyborgs.


Disturbance in the disturbance
Posted by No
[Fri Apr 5 17:08:10 2024]
The Chrono Trigger mission "Disturbance in the Force" can now be completed by players who found themselves stuck on it. If you weren't able to complete it, check your mission log and head to the pillar to the impact site, 65 million BC.


The Dreadful Fight
Posted by Rynn
[Sun Mar 3 13:33:42 2024]
A new superboss has been added to the game: the Four Fiends from Final Fantasy 4. Each reboot, players will be able to ascend Mt. Ordeals and fight one of the four fiends in the shrine at the top. Similar to Lunar Trials, only one of the four fiends is accessible each reboot and it randomly changes each reboot. The Four Fiends are balanced to be roughly on par with Grahf.
The Four Fiends drop a total of 6 items: Flame Whip, Wyvern Lance, Queen's Gloves, White Tiger Mask, Black Cowl, and Lunar Aegis Shield.
Since this fight shares a location with the HK/DK mission, you will need to either finish the HK/DK mission or disable missions in order to fight the four fiends.
Thanks to No for QCing them. Have fun!


Inventory in blind user mode
Posted by No
[Sun Feb 11 18:12:40 2024]
The layout of the inv2 command has been improved for players with blind user mode turned on, and is now recommended for those in blind user mode rather than the default inventory command. Turning on blind user mode tells you so.
Additionally, the -weightless flag has been added to both the inventory and inv2 commands, and works like the potions command. Typing potions with blind user mode turned on is the same as inv2 -weightless, and typing it without blind user mode turned on is the same as typing i -weightless.


Buff ability changes
Posted by No
[Tue Jan 2 00:22:31 2024]
The following buff abilities have been changed:
Focus (Sorcerer): Now costs 5 MP, instead of 5% of max MP.
Build Up (Monk): No longer increases in power with ability level, only duration. AP for this skill has been refunded.
Endurance (Monk): No longer increases in power with ability level, only duration. AP for this skill has been refunded.
Purge (Squire): A cooldown has been added to the Refreshment effect that is applied if you've learned the Self-Healing squire passive ability. While the Refreshment effect is on cooldown, Purge can still be used, but only removes ailments directly and doesn't apply Refreshment. AP for this skill has been refunded.