Oops, I did it again!
Posted by Rynn
[Mon Sep 1 22:36:23 2025]
I forgot to mention that all of the changes to l'Cie should result in faster chain generation overall, depending on your playstyle. TO compensate a bit, the base duration of Stagger has been reduced from 80 seconds to 60.


I Want to l'Cie You Smile!
Posted by Rynn
[Mon Sep 1 22:33:19 2025]
The l'Cie race has undergone a pretty significant overhaul in how each Crystarium handles chain bonus. Here's a quick rundown of each change for the Crystariums:
* Commando - No changes * Medic - Now only generates Chain by restoring HP or MP of targets (or self) * Ravager - Mostly unchanged. Vigor now gives up to 3 total Chain instead of a 50% chance to (when maxed). * Saboteur - Inflicting negative status effects or debuffs now resets Chain duration to 30 seconds and grants +2 Chain. No longer generates Chain from other sources. * Sentinel - Mostly unchanged. Being hit by an ability now resets Chain duration to 30 seconds and can be further increased by leveling Entrench. * Synergist - Applying positive status effects or buffs now grants +4 Chain. No longer generates Chain from other sources.


Animal House
Posted by Rynn
[Tue Aug 26 12:25:18 2025]
I've made a few adjustments to the 'animals' command and the helpfile for 'job help animals in archer'. The animals command now display job level requirements with 'animals list all'. The ability helpfile for animals was just getting absurdly long, so I moved all of the individual ability information into the animals command. You can view ability helpfiles for various animals using 'animals help '.


Troubled Waters
Posted by No
[Mon Aug 25 08:47:36 2025]
A new level 20 mission, Troubled Waters, has been added to Secret of Mana. If you've completed the prerequisite mission Sage Luka, you can start Troubled Waters in the Water Palace by speaking to Sage Luka.
Thanks to Corswain for helping with this one.


Pod Bracelet moved
Posted by No
[Sun Aug 24 07:10:24 2025]
The Pod Bracelet has always been a weird exception to how the rest of the Coliseum works. The items you had to bet to earn it, and the boss you fought, were calculated as if it were level 110 instead of level 130. This was originally done for arbitrary legacy reasons, to keep the difficulty of obtaining the Pod Bracelet the same as it was in a previous version of the coliseum that worked differently, instead of changing a very fundamental item to require a much higher level boss. The side-effect was that it was weird and confusing.
To solve all these problems at once, the Pod Bracelet has been moved to the Elsendor synthesis shop. Creating it requires a Crystal Orb, a level 105 accessory from the coliseum that also requires beating a hard tier boss, the same boss tier as the Pod Bracelet previously required. The only other ingredient is the Czarina Ring, a level 50 accessory you can buy in a shop for a nominal price.
Equipping the Pod Bracelet still requires defeating the hard boss tier in the coliseum, like before. So, functionally, this should be a very minor change, the only real effect is that the coliseum should be easier to understand because there's no longer a weird exception.
Incidentally, the help file and wiki page for the coliseum have been updated with more specific details of how wagering works, which can be more clearly explained now that there isn't a weird exception.