Into the Great Sea Trench
Posted by Oreg
[Fri Aug 14 15:36:45 2026]
Oi! Faris here.
If ye've been itching to see what lies beneath the waves, I've got
just the place for you. The Great Sea Trench is now open to
explorers, though I wouldn't recommend diving in unless ye know how
to handle yourself. The creatures down there aren't the sort to go
easy on fresh-faced adventurers, so consider level 120 the minimum
before ye start getting ambitious.
There's more than monsters waiting below, too. A dwarf named Diggbo
has managed to get himself stranded in the caverns, and helping him
home will begin a new mission: Lali-Ho!
If that hasn't scared ye off, come find me aboard the Lonka Airship.
I've got a way to get us down to the Great Sea Trench. Just don't
blame me if something with too many teeth decides ye look edible.
Slightly Easier Hoisting
Posted by Rynn
[Thu Aug 13 14:40:07 2026]
The final bosses for the Hoisting the Light and the Dark mission
will no longer scale beyond level 150. This should make it
significantly less painful for high level players to swap their
alignments.
Job Learn All
Posted by Rynn
[Mon Aug 10 21:24:31 2026]
A new functionality has been added to "job learn". You can now
specify you want to learn "all" abilities in a job. This will cycle
through all abilities you haven't learned yet and attempt to learn
them. It's not very intelligent, so it will return nothing of you
don't learn anything. Also, it will only learn abilities you haven't
already learned, so you won't waste AP trying to advance skills to
level 2 and beyond.
Blood for the...Dream god?
Posted by Rynn
[Sun Aug 9 20:16:05 2026]
A new inherent has been added to Necromancer: Blood Pact. When
equipped, this inherent will allow you to gain Shrouded Sand from
killing enemies without the need to use the Vial of Shrouded Sand.
Blood Pact is an innate for Necromancers. To use this inherent, you
will need to invest at least 15 job levels in Necromancer in order
to unlock it.
Larger Cargo Ship
Posted by No
[Sat Aug 8 15:32:59 2026]
Another thing I forgot to mention in the other news post: As part of
adding the cargo crates activity, the size of the Cargo Ship was
slightly expanded to be three rooms bigger than before. (It's still
nowhere near the absurd size it was expanded to in FF7 Rebirth,
which randomly turned it into the world's largest luxury cruise
liner.)