Hashmalum, the Bringer of Order
Posted by No
[Tue Mar 24 04:09:38 2026]
The ancient Lucavi archdemon Hashmalum, the Bringer of Order, is now a gacha shopkeeper for chocobo equipment in UOSSMUD. Characters of the chocobo race can start a mission at the entrance to the Deep Dungeon, which unlocks his shop. The shop allows you to trade your spare Deep Dungeon emblems for talons and saddles with a slightly increased chance of containing seals. Characters of other races are not eligible for this mission.


Mission AP rewards
Posted by No
[Wed Mar 18 04:26:49 2026]
Nearly all one-time-only missions that grant XP rewards also now grant AP rewards. Missions award AP in specific jobs which are thematically linked to the mission story and objectives in some way. For some examples, The Missing Queen, the mission in the 600 AD area Cathedral, grants 400 Knight AP. Unnatural Selection, the mission in the 65 million BC area Tyrano Fortress, grants 3800 Berserker AP and 3800 Time Mage AP.
Players who log in for the first time after this update will get the AP for missions they've already completed.
Missions that unlock new jobs, of course, grant AP in those jobs, which means that you will have a little bit of a head start on learning their first few abilities. As a side-effect, Climhazzard no longer has a job level 6 soldier requirement, since that's the job level you start at after completing the Soldier mission.


Avast Ye Hearties!
Posted by Oreg
[Sun Mar 15 22:06:23 2026]
The Sky Pirate job is now available!
Sky Pirates are daring raiders who blend ruthless combat with the whims of fortune. Through a mix of plunder abilities and the unpredictable power of Reels, they can turn the tide of battle with explosive damage, strange effects, or catastrophic misfires.
When using Dervish, Dice, Pillage, Trophy Hunt, Torrent, or Battery, Sky Pirates have a chance to start spinning a reel. Once three reels are spinning, they may be cashed in with the Reels ability. Reels produce a wide variety of powerful results, including damage and healing effects. However, there is always a chance for the reels to bust, resulting in either no effect or negative consequences.
Plunder abilities (Plunder Gil, Plunder Heart, Plunder Ether, Plunder HP, and Plunder Might) are toggled buffs that expand the possible outcomes of the Reels ability. In addition, Plunder abilities give Dervish, Dice, Pillage, Torrent, Trophy Hunt, and Battery a chance to steal attributes from a target. Only one Plunder ability may be active at a time.
Most Sky Pirate abilities scale off attack power, with Dice being the lone exception. Dice throws an assortment of... dice, dealing raw damage based on the result.
To unlock Sky Pirate, you need to be level 40 and have both Thief and Dragoon at job level 8.
An Asterisk boss is currently under development and will be released shortly. Along the same line, Sky Pirate will be available to Randomizers next reboot.
May fortune favor the bold, and Krugen be forever blamed for any typos.
Special thanks to No, Rynn, and Vellius, who endured a myriad of terrible iterations of the core mechanics so you did not have to.


To Zanarkand Once Again
Posted by No
[Thu Mar 12 09:39:51 2026]
A new instanced dungeon, Oversoul Zanarkand, is available to players level 115 and up who have completed the mission To Zanarkand, though level 125 to 130 is recommended. Players who have started the mission Dreams of the Fayth will notice that the FF10 portal is now permanently open for them. You can enter the new dungeon from the normal version of Zanarkand by entering the swarm of pyreflies, which you'll find just beyond the portal from Elsendor. This dungeon is a harder, repeatable version of the To Zanarkand mission, which can be attempted once every two hours. If your entire party leaves or dies, the dungeon resets and you can't re-enter until the two hour timer is up. The monsters inside drop a new currency, pyreflies.
Pyreflies can be exchanged with a new NPC, Shinra, just outside the Oversoul Zanarkand dungeon entrance. For 10 pyreflies, Shinra will unlock access to an oversoul boss - a very powerful (monster level 195) version of an existing boss. Oversoul bosses can be defeated once each, and grant a reward of 25 million XP plus a large amount of AP and gold. After defeating all 42 oversoul bosses, the most powerful players can start fighting oversoul+ bosses, which are monster level 245 and grant three times the rewards. You can do oversoul and oversoul+ fights in a party, but rewards are split across the party, and everyone in the party needs to have the boss unlocked but not beaten.
Oversoul bosses and the Oversoul Zanarkand dungeon are probably beatable around level 125 to 130 by a well-geared player who has collected a variety of elemental and status resistances. The level that oversoul+ bosses are beatable will vary much more widely from player to player, but for the most part we don't expect people below level 175 to have an easy time with them. These boss fights, and this dungeon, were intentionally designed as higher-level versions of existing content rather than brand new content, so that players who never reach these post-game levels don't feel like they're missing out on content, but players who do reach these levels have more options of what to do.
Two new items related to oversoul bosses have been added to the Hades Synthesis Shop. Both of the new items have an effect called The Sending, which doubles the drop rate of pyreflies. One of these is a staff, the Magistral Staff. The other is a chocobo-only item which teaches chocobos The Sending as a talon seal.
Relatedly, the bosses Aps, Byblos, and Boreal Face are no longer only fightable during missions. They can now be found in their areas all the time (Midgar Sewers, Library of Ancients, and Ice Forest, respectively). This was done to allow players to fight oversoul versions of them, but being able to fight Byblos at will should also make a couple of blue mage spells easier to learn.


Many slight boss tweaks
Posted by No
[Tue Mar 10 02:46:30 2026]
A number of area boss monsters have been slightly tweaked to either be calibrated more properly for their level, more closely match the original games, be less glitchy, or otherwise be a better experience. These changes include:
- This timing of when Katana Soul buffs itself has been changed a little. Its attack power buff is now the praise status instead of a janky unique buff.
- Umaro's regen now works properly instead of healing him for 0 HP.
- Hidon and his Hidonites deal significantly less magic damage and should no longer one-shot players who are 30 levels above the mission. When Hidon dies, its Hidonites now disappear.
- Whelk now deals a small amount of magic damage when it slimes you.
- Gi Nattak has several new additional skills, and his Soul Fires can temporarily possess a player, causing the Soul Fire become invulnerable for 4 rounds. When Gi Nattak dies, its Soul Fires now disappear.
- When Bottomswell immobilizes you with Waterpolo, it now also inflicts HP Leak at the same time. Bottomswell's AOE attacks should no longer hit innocent bystanders in the room who aren't fighting it.
- Bottomswell, Gi Nattak, and Aps's elemental and status immunities now more closely match the original game. - Siren can now use Ice1 and Bolt1 in her living form, and can poison you in her undead form, in addition to her other skills.
- Biting Lizard can now heal itself with Cure Water while you're trapped in its stomach.
- Lime Slime now immobilizes players for the duration of the fight.
- Dark Lich no longer has a chance to repeatedly swap back and forth between phases every round.
- Tropicallo and Boreal Face now summon a maximum of one bramble vine minion at a time.
- Several of the Pure Land bosses had extremely low magic attack power; it's been increased to a normal amount.
We often don't make announcements about minor individual monster tweaks like this, but there were a lot of them at once, so I did this time.