Zodiac Rose Corsage
Posted by No
[Fri Apr 10 03:02:16 2026]
In the Zodiac versions of Final Fantasy 12, the Rose Corsage
accessory was buffed to grant a small bonus to defense and magic
defense in addition to giving the wearer silenceproof. This buffed
version of the item has been added to UOSSMUD as a separate item
from the Rose Corsage, named the Zodiac Rose Corsage.
The original Rose Corsage remains in play as a stealable item you
can wear at level 20. The new Zodiac Rose Corsage can be bought at
the fame shop by players who have completed the mission Lines of
Communication in the Southtown Sewers, and requires level 55 to
wear. Like a lot of other fame shop items, it's also cheap compared
to other equipment of its level and thus might make a good coliseum
wager.
Fooled you!
Posted by Rynn
[Thu Apr 2 13:02:15 2026]
So, yeah. Movement abilities and Calculator were April Fool's Day
events and have been removed.
AI Revoluation
Posted by Rynn
[Wed Apr 1 01:02:17 2026]
Along with movement abilities, we've also added a job that has long
been missing from UOSSMUD that existed in FFT: Calculator.
Calculator is a support job that allows players to use their math
skills to alter Oracle, Priest, Time Mage, and Wizard spells to hit
more enemies (or party members if healing) and do more
damage/healing.
In order to use calculations, a new command has been added: calculate
Calculate works similar to Dualcast. Players can input the
calculation they want to use with the command, and it will cause the
next valid ability used in the same round to target enemies or
allies that meet the calculation criteria. As such, you'll need to
remember to command stack with the calculate command.
Last but not least, because of the absurd complexity of the
Calculator job, we wanted to make sure players have a solid grasp of
mathematics, so you'll need to get to job levels 5 in Priest and
Wizard, levels 4 in Oracle and Time Mage, and obtain a score of at
least 150 on the PRAXIS II Mathematics examination.
Thanks to Roobiki for helping test out these abilities!
3rd time's a charm
Posted by Rynn
[Wed Apr 1 00:55:11 2026]
For decades, UOSSMUD has lacked a certain type of ability originally
found in Final Fantasy Tactics. It is with great pleasure that I can
announce we have finally brought Movement abilities to the MUD.
That's right folks, some jobs now have movement abilities that do
things when you move from room to room, like restore HP or MP, avoid
aggroing mobs in DD, or even finding chemist items.
Currently, only the following jobs have movement abilities: Squire,
Chemist, Monk, Oracle, Time Mage, Assassin, Thief, and Bard. I plan
on updating the helpfiles shortly for these jobs, but you can use
them now!
Enjoy and have fun!
A Pirate's Life for Me
Posted by Alasar
[Tue Mar 31 14:19:16 2026]
Avast! Lend me yer ears, ye scallywags! I be Soggy bill McNuggins, a
humble and righteous buccaneer, and I find meself in dire straits! I
be holed up in the Pirate Cave, waitin' fer brave souls with a stout
heart and a tight lip - the kind that knows how to keep their gob
shut and their secrets buried deep. Discretion, me hearties! And did
ol' Bill mention there be a mighty fine reward waitin' for ye?