Oops, I did it again!
Posted by Rynn
[Mon Sep 1 22:36:23 2025]
I forgot to mention that all of the changes to l'Cie should result
in faster chain generation overall, depending on your playstyle. TO
compensate a bit, the base duration of Stagger has been reduced from
80 seconds to 60.
I Want to l'Cie You Smile!
Posted by Rynn
[Mon Sep 1 22:33:19 2025]
The l'Cie race has undergone a pretty significant overhaul in how
each Crystarium handles chain bonus. Here's a quick rundown of each
change for the Crystariums:
* Commando - No changes
* Medic - Now only generates Chain by restoring HP or MP of
targets (or self)
* Ravager - Mostly unchanged. Vigor now gives up to 3 total Chain
instead of a 50% chance to (when maxed).
* Saboteur - Inflicting negative status effects or debuffs now
resets Chain duration to 30 seconds and grants +2 Chain. No longer
generates Chain from other sources.
* Sentinel - Mostly unchanged. Being hit by an ability now resets
Chain duration to 30 seconds and can be further increased by
leveling Entrench.
* Synergist - Applying positive status effects or buffs now grants
+4 Chain. No longer generates Chain from other sources.
Animal House
Posted by Rynn
[Tue Aug 26 12:25:18 2025]
I've made a few adjustments to the 'animals' command and the
helpfile for 'job help animals in archer'. The animals command now
display job level requirements with 'animals list all'. The ability
helpfile for animals was just getting absurdly long, so I moved all
of the individual ability information into the animals command. You
can view ability helpfiles for various animals using 'animals help
'.
Troubled Waters
Posted by No
[Mon Aug 25 08:47:36 2025]
A new level 20 mission, Troubled Waters, has been added to Secret of
Mana. If you've completed the prerequisite mission Sage Luka, you
can start Troubled Waters in the Water Palace by speaking to Sage
Luka.
Thanks to Corswain for helping with this one.
Pod Bracelet moved
Posted by No
[Sun Aug 24 07:10:24 2025]
The Pod Bracelet has always been a weird exception to how the rest
of the Coliseum works. The items you had to bet to earn it, and the
boss you fought, were calculated as if it were level 110 instead of
level 130. This was originally done for arbitrary legacy reasons,
to keep the difficulty of obtaining the Pod Bracelet the same as it
was in a previous version of the coliseum that worked differently,
instead of changing a very fundamental item to require a much higher
level boss. The side-effect was that it was weird and confusing.
To solve all these problems at once, the Pod Bracelet has been moved
to the Elsendor synthesis shop. Creating it requires a Crystal Orb,
a level 105 accessory from the coliseum that also requires beating a
hard tier boss, the same boss tier as the Pod Bracelet previously
required. The only other ingredient is the Czarina Ring, a level 50
accessory you can buy in a shop for a nominal price.
Equipping the Pod Bracelet still requires defeating the hard boss
tier in the coliseum, like before. So, functionally, this should be
a very minor change, the only real effect is that the coliseum
should be easier to understand because there's no longer a weird
exception.
Incidentally, the help file and wiki page for the coliseum have been
updated with more specific details of how wagering works, which can
be more clearly explained now that there isn't a weird exception.