War Machines
Posted by No
[Mon Jul 20 18:16:16 2026]
A new very high level mission, War Machines, has been added to the
game, which introduces and unlocks a new pair of superbosses.
Players must have completed the mission Magitek Knight to start this
new mission.
The mission starts in Vector and requires level 100 to start, but
level 125 is strongly recommended.
This mission not only unlocks a pair of new superbosses but also a
new feature, the Magicite Link Pod. The Magicite Link Pod allows
one magicite accessory - such as those earned from Lunar Trials - to
be infused into the player, so it can be used without needing to be
equipped. Additionally, a new magitek ability, Magicite Link,
allows that same infused magicite to be summoned in the magitek job
as well as the caller job.
The two new superbosses, Magitek Rearguard and Magitek Hexadrone,
have three possible drops, which they share. It's not guaranteed to
get a drop every time you kill them; it's only a random chance to
get anything. You can fight them as a group, but they're designed
to be soloable around level 125. If you fight them as a group, any
reward that drops will be given to a random party member.
See "help war machines" and "job help magitek magicitelink" for more
detailed info.
Cleaver Subject Title
Posted by Oreg
[Wed Jul 15 04:04:37 2026]
After some time to review The Menagerie has received a minor update.
1: Rewards have been slightly increased across the board, with the
Novice tier receiving the largest boost.
2: The ticket prices for Novice and Amateur tickets has been reduced.
3: Krugen somehow managed to add XP rewards to a handful of the
Menagerie Bosses. This has been remedied, though there is still no
penalty for dying.
Hopefully this makes the lower difficulty tiers more enticing as an
alternative to grinding out Fur Points the old fashion way.
Fat chocobo filter
Posted by No
[Mon Jul 13 17:42:48 2026]
By typing an item type after the "show" command, you can now show
items of only a specific type from your fat chocobo storage. For
exmaple, "show sword" will show all the swords you have in storage.
$$tok_job_resources$$
Posted by No
[Mon Jul 13 15:35:18 2026]
Two new HP bar tokens have been added to the game and can be
inserted into your custom HP bars: $$tok_job_resources$$ and
$$tok_job_resources_short$$
These tokens work like the job-specific resource tokens except that
they automatically add the resources from your current primary and
secondary job, changing automatically when you change your job
setup. If you're a l'cie, this includes resources from jobs in all
three of your paradigms, as well as your paradigm itself and your
chain bonus (like the $$tok_lcie_full$$ token). The
$$tok_job_resources_short$$ version of the new token has some of the
text abbreviated compared to the $$tok_job_resources$$ version,
similar to the shortened job-specific tokens.
New characters now automatically have $$tok_job_resources$$ included
in their default HP bar, and it's now part of hppreset 0.
Return from the Yeti
Posted by No
[Tue Jul 7 01:20:30 2026]
If you got to level 65 without starting Mognet, Mog had a bad habit
of leaving the moogle den and becoming unavailable. He moved to the
middle of Narshe to tell you about the mission Return of the Yeti,
and didn't go back home until you started the mission and progressed
to a certain step, which required killing a boss.
He doesn't do that any more. A new moogle, Mupex, now appears in
Narshe to direct you to talk to Mog. Mog now stays in Mognet HQ, aka
the moogle den, until you have actually started Return of the Yeti
and spoken to him. As a result, it no longer becomes immediately
impossible to deliver mail to him just because you hit level 65.
If you speak to him and start the mission, he still leaves the
moogle den. If you're already on the mission, he still doesn't go
back home until you defeat Umaro. But this should make people less
likely to get stuck, especially if they were already level 65 when
Mognet was added to the game.