job set inherent knight equip shield
Posted by Rynn
[Mon Oct 19 21:09:44 2020]
After more than 20 years, barring a few exception, abilities are no
longer case sensitive when using the job command. This means you can
job set inherent equip shield all you want.
Posted by Rynn
[Mon Oct 19 20:34:12 2020]
The teleport command received a bit of a facelift. The teleport to
feature has had some areas removed from the list and some
added. Additionally, a few locations will be unlocked after you meet
the requirements, such as Elemental Quintessence after beating it
and Chocobo hot/cold locations after unlocking them.
A new area revealed!
Posted by Oreg
[Fri Oct 9 20:00:12 2020]
Long shrouded behind heavy storms, Chrono Trigger's Mountain of Woe
is now available for bold adventurers! The dangerous jouney to the
top of the mountain is full of monsters designed to test heroes at,
or near, legend. Some say there is a frightful opponent who rules
the peak of Mt. Woe.
So get your climbing gear, travel through Terra Cave, and climb up
to Mt. Woe. Adventure awaits!
p.s. All typos, errors, and mistakes are mine, but blame krugen anyway.
Animist: now with 20% more animist
Posted by Oreg
[Thu Oct 8 21:42:52 2020]
Animist has received a bit of an update. Anima skills now scale off
your anima level, and there are some new passive abilities that will
allow you to raise the typical anima level cap. This means it is
possible to learn the capstone spells considerably earlier in game
play, and lower level spells will stay relevant much longer than
they used to.
Aqua Viper and Flame Naga received a decent base damage buff, and
all three spalls that deal bonus damage to certain kinds of enemies
how have a bigger bonus. Flame Naga now deals bonus damage to
lizards instead of aquatic creatures. The buffs should help ease the
pain of starting animist.
After the changes to how animist spell damage was calculated Delta
Petra and Needle Shot were out performing all the other spells, so
they got nerfed back to an appropriate power level. We enjoyed the
high damage of Delta Petra so much that a new sword was added to
DD_High which will bring its power back up for those players who
enjoy using that strategy.
So while the overall play style of animist remains largely
unchanged, it fits a little better with itself. Hopefully players
won't feel like all the spells prior to Heaven's Thunder and
Firestorm are just ap taxes.
Because of the larger update, all players have received an AP refund
Special thanks to No and Rynn who each did a ton of work to make
this happen. That said, I still claim credit for all the errors we
missed, and you will doubtless find.
p.s. Animist now has an attack mod!
New command: setemail
Posted by No
[Tue Sep 29 16:28:10 2020]
If you want to update the email address that is used for account
recovery in the case of a lost password (and for notices in case you
are suspended, or your character gets accidentally vaporized by a
game crash, or whatever), you can now change it with the "setemail"
command. Apparently there was no way to do that until now, a fact
which came to my attention when trying to contact people about their
characters after the recent game crash.
We don't use your email for anything except account recovery and
emergencies, and it is only visible to administrators (not wizards).
You will never receive spam, newsletters, updates, or any other mass
email, nor will your email be shared with anyone. In my seven years
as head admin of UOSSMUD, I have sent a grand total of 34 emails -
22 lost password recovery emails, 6 notices to people affected by
this weekend's crash, 4 emails to people who were connecting from a
public location that had been banned because Zyloch used it, 1
response to a bug report that was sent via email for some reason,
and 1 response to an email from someone who wanted to merge their
MUD with UOSSMUD (telling them to bite me).