Login Equip Clarification
Posted by Rynn
[Tue Nov 3 16:57:20 2026]
Since this apparently needs to be mentioned, Eggs do no get auto-equipped on login. This is because some eggs are on timers, so we don't want you losing your XP egg because you forgot to unequip it before logout.
I do want to reiterate, there are times when changes may force you to unequip on login, so it's always a good idea to double-check your equipment before rushing out to die.


Meddling Wizards!
Posted by Oreg
[Mon Oct 26 20:27:58 2026]
Some of you may have noticed that the Clan Hall menu has recently acquired several new options concerning decorations.
This was not an accident.
Well, strictly speaking, several accidents were involved, but the menu itself was intentional.
Clans may unlock decorations and place them throughout their halls, presumably in an effort to make the place feel more like a home and less like a collection of stone rooms occupied by heavily armed people arguing about who last changed the room description.
Vouchers for the decorations are scattered throughout UOSSmud. Collect one and activate it to unlock the decoration for your entire clan to use.
Most decorations can be obtained as drops from various bosses, who have apparently spent years quietly accumulating furniture, lamps, chairs, novelty objects, and other household goods while waiting for adventurers to murder them.
Others are obtained through somewhat less obvious means, like remembering old quest solutions.
No, we are not giving any more hints. Well, not for free anyway.
Remember in the cascading avalanche of errors that will surely flow from this latest update, that this is the cost of wizards 'accomplishing' things when they should have remained in their towers where tradition dictates they should spend their time idling.
Should you encounter any complications involving Clan Hall decorations: including, but not limited to, missing furniture, duplicated furniture, inexplicable furnature, furniture appearing where furniture aught not to be, or behaving ins a suspicious and untoward manner, please remember the most important technical detail regarding this new system:
It is Krugens fault. This has been and will be investigated thoroughly, and the evidence is overwhelming*.
Now go forth, kill bosses, investigate old mysteries and unnecessary household objects.
*No evidence was actually collected. This very lack of evidence confirms that the fault should remain with Krugen.


KWEH.EXE!
Posted by Rynn
[Sun Oct 25 15:23:07 2026]
A new race has been added to the game: Mechabo.
Mechabo is the ungodly fusion of Cyborg and Chocobo. This race plays pretty much exactly like a fusion of both Cyborg and Chocobo. They get access to the Mec job, don't get stat rolls on level up, get bonus stats from equipment, can only equip talons as weapons and saddles as chest armor, and randomly obtain Mysterious talons or saddles from killing enemies.
The helpfile for the mechabo race is a little light, but that's because you can just read cyborg and chocobo for more details on how those aspects of the race work.
Good luck, and have fun.


Equip on Login
Posted by Rynn
[Wed Oct 14 15:00:33 2026]
So, yeah. I did a thing.
The items you had equipped when you log out should now automatically try to equip when you log in. If there's a change that changes your job when you login (like say you were a Vampire and we removed the job, thus turning you back into a Squire), the equipment will obviously not re-equip.
I highly recommend adjusting your .login aliases.


Militia Barracks
Posted by No
[Tue Oct 13 20:44:46 2026]
The militia barracks used to be a free inn that only worked during raids. Recently, sleeping during militia raids was changed so that all inns are now free during raids. As a result, the militia barracks has been changed to a normal inn. You can sleep and change jobs there at any time.