Narshe Mines Redux
Posted by No
[Fri Jan 17 23:21:33 2025]
The Narshe Mines in FF6 no longer use a generator. Additionally, a bunch of the room descriptions have been changed to fit a little better with current writing standards, and the cave rooms now use the stone geomancy instead of rocks (rocks is for cliffs, stone is for caves).


Phoenix Cave Redux
Posted by Rynn
[Mon Jan 13 21:19:40 2025]
The Phoenix Cave in FF6 has been degeneratored. Enjoy!


Gi Caves Restored
Posted by Rynn
[Tue Jan 7 14:42:01 2025]
Rejoice! For Gi Caves is no longer on a generator.


The Mad Dragon Approaches
Posted by Rynn
[Mon Jan 6 15:58:30 2025]
A new superboss has been added to the game: Yiazmat. Similar to Black Rabite, Serpentarius, and Odin, Yiazmat is designed for players level 125+ in groups. If you want to fight Yiazmat, go see Montblanc in the Fame Shop in Elsendor. If you're in a group with 3 or less people, Montblanc can be hired to assist you in the fight.
Like BR and Odin, Yiazmat drops a token item that can be used to purchase one of the items Yiazmat drops if you have 5 of them. You can find the items in the yiazmat tier of the fur shop in Elsendor.
Thanks to No for QCing and testing the fight with me. Good luck hunting!


Factories Closing
Posted by Rynn
[Sun Jan 5 15:08:46 2025]
While looking into issues that have been causing the MUD to run out of memory and crash, we have decided to remove generators from some of the non-overland areas that use generators and turn them into regular spawning areas. I'm happy to announce that the first such area has been finished: Mt. Zozo. Hopefully this will mean more players will actually use these zones, since 80% of the rooms aren't empty anymore.