*Sigh* Times are tough.
Posted by No
[Wed Jun 4 04:23:54 2025]
The following monsters were beefed up and are now "tough monsters", a category of monsters that have increased HP compared to the rest of the enemies in their areas, but also provide increased rewards:
Hell House (FF7), Zuu (FF5), Nikeah Guard (FF6), Telstar (FF6), Cave Ape (CT), Fossil Ape (CT), Megasaur (CT), Terrasaur (CT), Gigasaur (CT)
You can tell if a monster is a tough monster with the consider command or the bestiary command, in case you didn't know. Note that the Zuu (FF7) and the Winged Ape (CT) were already tough monsters. I wonder if anyone even knew you can fight a Telstar in the Imperial Camp near Doma.
The distribution of monsters in some of these zones, especially the Tyrano Fort and Giant's Claw, has been adjusted to compensate, so that encountering multiple tough monsters in the same room is rare. The total number of mobs in each room hasn't changed, but some Terrasaurs and Cave Apes have been changed to Black Reptites or Volcanos, for example.
Additionally, the XP and gold rewards from Yeowza!, Footsteps, Follow!, Give Dactyl, and Unnatural Selection have been increased to match the higher difficulty of these monsters. The reward from Cultists In Our Midst has not been changed, since honestly the guards having more HP probably makes the mission easier, not harder (given that the goal is to avoid killing them).


Death Is Under New Management
Posted by Rynn
[Mon Jun 2 11:45:03 2025]
A couple of changes have been made to how player deaths work.
First, I fixed a bug that was allowing players to go below -100% when they die. It should now properly prevent you from going below -100% when you die. However, you can still go below -100% via teleport XP loss.
Second, I adjusted XP loss so you lose half as much XP from dying/reincarnating when at or below -50% XPTNL.


New Phoenix Egg Location
Posted by Rynn
[Mon May 19 19:09:39 2025]
Phoenix Egg, the item that grants you a one-time reraise, is now available in the Jidoor Auction for a (relatively) low cost.


Say hi!
Posted by No
[Tue Apr 29 01:00:12 2025]
NPCs you can say hi to now have [Hi] in front of their in-room description when you walk into the room.


Command-ability counterattacks and Counter Force
Posted by No
[Sun Apr 27 04:41:00 2025]
There are a number of counter abilities in the game activated by using a command ability - Retaliation, Black Curse, Aura, Interceptor, Pet Rush, Runic Weapon, Barrier Changing, Whelk. Previously, the bonus chance to counterattack from Counter Force didn't apply to these abilities. Now it does.
Note: Counter Force also removes the cap on the maximum number of counters you can use per round, which is normally based on your agility. However, the cap on the maximum number of counters per round still doesn't, and never has, applied to these counters. You can still trigger them 30 times per round with only 1 agility, if the monsters hit you enough times. The agility-based cap only applies to counters you set in your counter ability slot.