Vaping Just Got Better!
Posted by Rynn
[Mon Aug 11 23:20:49 2025]
Vaporite, a monster in Narshe Mine, has been updated to be a bit more game-accurate. Meaning it's now a flying/undead that actually has some immunities and even an absorb. Its stats haven't changed. Just be a bit more careful when trying to drain them.


Ancient Caves layout
Posted by No
[Sat Aug 2 11:12:40 2025]
The room layout of the Ancient Caves, particularly the first two-thirds of it, has been altered. All your speedwalks to the Ancient Castle are definitely broken, but it should make far more sense now. The number of rooms hasn't changed, but the non-euclidean stuff was fixed, the paths line up better, and the layout now matches the original game.


Lifelike Paintings
Posted by No
[Mon Jul 21 10:11:25 2025]
A new mission, Lifelike Paintings, has been added in Owzer's Mansion. Speak to Owzer near the entrance to Jidoor to start it. You must be at least level 71.


Lookingweight
Posted by No
[Sun Jul 13 05:24:36 2025]
Lookingway and Mappingway are now weightless items. They also have their own shop east of Velius's shop at the Deep Dungeon entrance, where Zalera sells the poor creatures, instead of being sold in Velius's shop. As Zalera will explain if you talk to him, they're now used with the "map" command rather than by activating the items.
Zalera's shop is inaccessible to brand new players, but is unlocked when you reach floor 10 of the deep dungeon.


Slight Chocobo Race Adjustment
Posted by Rynn
[Sat Jul 12 17:18:59 2025]
We've adjusted the scaling for chocobo drops a bit. Now, instead of your drop chance decreasing for every item dropped, your drop chance now increases for every seal dropped on an item. Overall, this won't make much of a difference for players that level normally, but now you won't hurt yourself by getting a lot of drops at lower levels when an item doesn't have any seal slots.