Sleepy Time
Posted by Rynn
[Sat Jan 31 04:11:28 2026]
Sleeping at an inn or savepoint will now cleanse negative stat debuffs in addition to negative status effects.


Finishing Touches
Posted by Oreg
[Thu Jan 22 22:14:56 2026]
Since at least 2018 a very minor typo in Soldier's Finishing Touch ability has been accidentally increasing enemies attack, defense, and mdefense instead of lowering it as advertised. This *minor issue has been corrected. Given that the entirety of the adjustment was to correct an under-used skill to function as everyone thought it did, there will be no AP refund.
*Krugen can and should be held liable for all legacy coding issues discovered by players, wizards, former wizards, or even Krugen himself. The current staff is therefore blameless for any and all bugs found in any code anywhere. Please issue hate mail to the correct location, see 'tell krugen thanks' for more details.


Bestiary Expanded
Posted by Rynn
[Sun Jan 18 16:52:33 2026]
I fixed a small bug in the bestiary command that prevented you from being able to use the -realm flag. Additionally, I added a new flag that lets you search for monsters in a specific area (-area).


Malfeas's Ferry
Posted by No
[Fri Jan 16 23:40:02 2026]
Malfeas's ferry between Narshe Overland and Figaro Desert is now locked until you complete a mission, which starts at the Narshe port. This mission is essentially a tutorial for some early game concepts such as buying chemist items, giving weightless items to other players, passing through high level areas without getting attacked, and using the map on overlands. It takes about 10 seconds if you already know how to do those things, and can be completed at level 1 by a player fresh out of newbie school.
You should really do this mission before your next militia raid, since Malfeas's ferry is used in one of the west platoon lucavi paths.


Freenix Down
Posted by No
[Wed Jan 14 02:44:12 2026]
The Phoenix Down ability in chemist now costs 0 AP. Make sure to re-learn it for 0 AP after the game refunds you.