"New" blue mage spells
Posted by No
[Tue Jan 21 07:19:02 2020]
Some changes have been made to blue mage, including the addition of
two additional (but not exactly new) spells, and a new passive
ability that unlocks at a high job level. Players who have been
playing for more than a decade or who play the Randomizer race might
recognize these spells, which are actually unchanged from the old
dummied-out versions that were included in the Randomizer race.
Details are as follows:
- Revenge, a skill that works like Minus Strike and Shock!, has been
added at job level 10.
- Self-destruct, a skill that sacrifices up to half of your current
HP to damage an enemy by the same amount, has been added at job
- Frog Drop has been given one of the effects of the ability Frog
Squash from Chrono Trigger: it now deals more damage the lower your
HP is. If you're at exactly half HP, its power is slightly higher
- Blood Suck no longer improves the healing of drain spells, which
means that you can't combo it into itself.
- Dischord has been deleted.
- A new passive ability, Lore Mastery, has been added at job level
16, the same job level as Dischord was previously at. This passive
ability is expensive but cannot be levelled. Learning it improves
the accuracy of all of Blue Mage's status ailment spells and gravity
spells. For Randomizer characters, this includes Missile.
Death to Speedwalks
Posted by Oreg
[Wed Jan 15 01:55:03 2020]
Ok, not really.
FF4's Lunar Whale now works like all the other airships in the mud.
That is to say you now have to board the Lunar Whale and then tell
the pilot where you wish to go.
All your moon core speed walks, consequentially, will send you
running in circles around elsendor if you don't adjust them.
New Area: Jachol Cave
Posted by Salt
[Tue Jan 14 22:20:11 2020]
Jachol Cave has been added to the Final Fantasy 5 Realm. Although
it's a smaller area, it's tuned for both +Legend and extremely
careful lowbies. The nut and bone-crunching denizens eagerly await
Jachol Cave can be reached by spelunking under Bal Castle or from
the Bal Overland.
Slight Monster Rebalance
Posted by Aether
[Tue Jan 14 22:02:33 2020]
We've made a slight adjustment to two of the Monster form skillsets.
Specifically, Cactrot has been improved somewhat, and Moogle has
been nerfed somewhat. These two forms in particular were notably out
of line with the power of comparable forms. This should help bring
them back in line
What an Ordeal! (addendum)
Posted by Rynn
[Fri Jan 3 23:22:45 2020]
Since I forgot in the previous post, anyone who has previously
completed the Holy/Dark quests will still have access to them. Just
make sure you pick the right path if you don't want to lose them for