abreqs
Posted by Rynn
[Sat Jun 28 23:04:38 2025]
The 'abreqs' command now works for all races, listing the general
requirements for all abilities within the job. It remains unchanged
for Ranzomizers.
Stealing and stealing
Posted by No
[Wed Jun 25 09:53:34 2025]
The thief ability Mug now carries your weapon element.
Also, it now treats your weapon as an agility-based weapon and thus
always does agility-based damage regardless of what type of weapon
you have equipped. It always said it worked like that, but actually
didn't due to a bug.
Additionally, a new medium-tier Tantalus mission has been added to
Baku. This should provide some more variety in the repeatable
missions for people collecting leads. The new mission is in Gold
City.
*Sigh* Times are tough.
Posted by No
[Wed Jun 4 04:23:54 2025]
The following monsters were beefed up and are now "tough monsters",
a category of monsters that have increased HP compared to the rest
of the enemies in their areas, but also provide increased rewards:
Hell House (FF7), Zuu (FF5), Nikeah Guard (FF6), Telstar (FF6), Cave
Ape (CT), Fossil Ape (CT), Megasaur (CT), Terrasaur (CT), Gigasaur
(CT)
You can tell if a monster is a tough monster with the consider
command or the bestiary command, in case you didn't know. Note that
the Zuu (FF7) and the Winged Ape (CT) were already tough monsters.
I wonder if anyone even knew you can fight a Telstar in the Imperial
Camp near Doma.
The distribution of monsters in some of these zones, especially the
Tyrano Fort and Giant's Claw, has been adjusted to compensate, so
that encountering multiple tough monsters in the same room is rare.
The total number of mobs in each room hasn't changed, but some
Terrasaurs and Cave Apes have been changed to Black Reptites or
Volcanos, for example.
Additionally, the XP and gold rewards from Yeowza!, Footsteps,
Follow!, Give Dactyl, and Unnatural Selection have been increased to
match the higher difficulty of these monsters. The reward from
Cultists In Our Midst has not been changed, since honestly the
guards having more HP probably makes the mission easier, not harder
(given that the goal is to avoid killing them).
Death Is Under New Management
Posted by Rynn
[Mon Jun 2 11:45:03 2025]
A couple of changes have been made to how player deaths work.
First, I fixed a bug that was allowing players to go below -100%
when they die. It should now properly prevent you from going below
-100% when you die. However, you can still go below -100% via
teleport XP loss.
Second, I adjusted XP loss so you lose half as much XP from
dying/reincarnating when at or below -50% XPTNL.
New Phoenix Egg Location
Posted by Rynn
[Mon May 19 19:09:39 2025]
Phoenix Egg, the item that grants you a one-time reraise, is now
available in the Jidoor Auction for a (relatively) low cost.