Return from the Yeti
Posted by No
[Tue Jul 7 01:20:30 2026]
If you got to level 65 without starting Mognet, Mog had a bad habit
of leaving the moogle den and becoming unavailable. He moved to the
middle of Narshe to tell you about the mission Return of the Yeti,
and didn't go back home until you started the mission and progressed
to a certain step, which required killing a boss.
He doesn't do that any more. A new moogle, Mupex, now appears in
Narshe to direct you to talk to Mog. Mog now stays in Mognet HQ, aka
the moogle den, until you have actually started Return of the Yeti
and spoken to him. As a result, it no longer becomes immediately
impossible to deliver mail to him just because you hit level 65.
If you speak to him and start the mission, he still leaves the
moogle den. If you're already on the mission, he still doesn't go
back home until you defeat Umaro. But this should make people less
likely to get stuck, especially if they were already level 65 when
Mognet was added to the game.
Sore wa nan desu ka?
Posted by Rynn
[Sun Jul 5 16:33:42 2026]
After much debate and analysis, we have come to the decision that
Arm of Darkness in Samurai was not achieving the purpose it was
intended to. As such, it has been removed from Samurai as the job
level 23 capstone.
In its place, we have added a new passive that adds a feature many
players have been asking for. Meikyo Shisui is a passive that causes
the Crest abilities to also use a weakened version of the Spirit
Blade ability when applying the crest.
Lockouts available
Posted by No
[Fri Jul 3 06:46:32 2026]
If you type "lockouts available" you can now see which encounters
with lockouts you AREN'T locked out of, and can currently go do.
Most content will only appear in this list after you do it once.
Because this is a new feature, most players won't have much of
anything in this list right away, but it should start populating
automatically from now on.
You can remove a lockout from the "lockouts available" list with the
command "lockouts blacklist " if you have outgrown it, or
add it back in with the command "lockouts whitelist ".
You can also use "lockouts whitelist " to manually add an
encounter to the list of what's available even if you've never done
it (or haven't done it since before this feature was added today).
Bal Overland and Drakenvale Overland rework
Posted by No
[Tue Jun 30 06:42:37 2026]
The area previously called Hiryuu Overland, north of Quelb in FF5,
has been renamed to Drakenvale Overland, as we're theoretically
supposed to be using the modern FF5 translation now and not the
Playstation 1 translation.
More importantly, the monsters in both Drakenvale Overland and Bal
Overland have been completely reworked. Mykale and Slug have
vanished, never to be seen again, because they didn't belong here.
Higher level monsters with similar names are still on the Phoenix
Desert Overland, where they belong. Tarantula is no longer on any
overland, but is still in Exdeath's Castle. Kornago is still on Bal
Overland, but is higher level now - level 78 instead of 64.
The deleted monsters have been replaced with new monsters:
Aquathorn, Weresnake, and Cursed Being. These are the monsters that
actually appeared in the Bal and Quelb regions in FF5 in World 2.
Like the revamed Kornago, these are all around level 75 to 80.
The mission Off Your Gourd, which requires killing Kornagos, has had
its rewards increased to match the new higher level of the monster.
Gi Whizz!
Posted by Rynn
[Mon Jun 29 14:40:54 2026]
The monsters in Gi Caves have undergone a quality check. Players
will now find that the monsters inside are a lot less immune to
every status effect. Some of them actually have MP now, too.