Sleepy Time
Posted by Rynn
[Sat Jan 31 04:11:28 2026]
Sleeping at an inn or savepoint will now cleanse negative stat
debuffs in addition to negative status effects.
Finishing Touches
Posted by Oreg
[Thu Jan 22 22:14:56 2026]
Since at least 2018 a very minor typo in Soldier's Finishing Touch
ability has been accidentally increasing enemies attack, defense,
and mdefense instead of lowering it as advertised.
This *minor issue has been corrected. Given that the entirety of the
adjustment was to correct an under-used skill to function as
everyone thought it did, there will be no AP refund.
*Krugen can and should be held liable for all legacy coding issues
discovered by players, wizards, former wizards, or even Krugen
himself. The current staff is therefore blameless for any and all
bugs found in any code anywhere. Please issue hate mail to the
correct location, see 'tell krugen thanks' for more details.
Bestiary Expanded
Posted by Rynn
[Sun Jan 18 16:52:33 2026]
I fixed a small bug in the bestiary command that prevented you from
being able to use the -realm flag. Additionally, I added a new flag
that lets you search for monsters in a specific area (-area).
Malfeas's Ferry
Posted by No
[Fri Jan 16 23:40:02 2026]
Malfeas's ferry between Narshe Overland and Figaro Desert is now
locked until you complete a mission, which starts at the Narshe
port. This mission is essentially a tutorial for some early game
concepts such as buying chemist items, giving weightless items to
other players, passing through high level areas without getting
attacked, and using the map on overlands. It takes about 10 seconds
if you already know how to do those things, and can be completed at
level 1 by a player fresh out of newbie school.
You should really do this mission before your next militia raid,
since Malfeas's ferry is used in one of the west platoon lucavi
paths.
Freenix Down
Posted by No
[Wed Jan 14 02:44:12 2026]
The Phoenix Down ability in chemist now costs 0 AP. Make sure to
re-learn it for 0 AP after the game refunds you.